Chip Limeburner


Dec. 2018 - Present

Production Designer – Puzzle Workshop, Irvine

Design of puzzle rooms including narrative, cosmetic, structural, audiovisual, and puzzle elements, providing concept art and technical documents. Further duties including playtest oversight and coordination of a small team of skilled fabricators. Duties carried out remotely with occasional on site presence.

Projects: Mission to the Stars (Upcoming 2020)

Apr. 2018 - Dec. 2018

Designer/Fabricator – Escaparium/Ezkapaz, Montreal

Duties involving the design and jack-of-all trades fabrication of escape games including puzzle, scenic, and prop elements, as well as coordination and supervision of coworkers to ensure the final product is faithful to designs and company standards.

Projects: The Wizard Four and the Book of Black Art, Time Stop Barber

Shop, The Wizard Four and the Rise of Lord Thulsa

Jan. 2016 - Present

Freelance Writer

Published and performed work in the form of short fiction, RPG adventures, and theatrical scripts. Experience integrating descriptive writing, dialogue, and interactive mechanics into unified manuscripts.

Wyrd Games, Steve Jackson Games, Fearless Comedy Productions, Coattail Productions

Jan. 2015 - June 2018

Freelance Scenic Designer

Design and fabrication of sets on a freelance basis for a variety of student and community theatres, and immersive installations. Duties including design, planning, budgeting, and fabrication of scenic elements under supervision of theatrical directors and interior designers.

The Soap Factory’s Haunted Basement, West Island Theatre Association, Lakeshore Players Minnesota

June 2015 - Dec. 2018

Freelance Theatre Technician

Install and strike of scenic and lighting elements for theatrical productions.

Concordia University, Centaur Theatre, Just For Laughs Festival


Started Fall 2020

BFA Computation Arts - Concordia University

Pursuing a condensed degree in computation arts, focusing on technical applications for tangible media and the built environment. 

Environment Design - Syn Studio, Montreal

Taught by Lincoln Hughes – Covering subjects relating to the conception and development of environments, specifically within the context of digital painting for the video games industry.

BSc. Neuroscience - McGill University, Montreal

Minor in Cognitive Science with specialization in Computer Science and Linguistics.

DEC Arts & Science (CEGEP Diploma) - Marianopolis College, Montreal

Volunteer Experience

Oct. 2016 - Mar. 2019

Board of Directors - Twin Cities Horror Festival, Minneapolis

Member-a-large. The TCHF is an eleven-day live horror performance festival in Minneapolis, MN showcasing talent from theatre, dance, music, and alternative performance. Duties including graphic design, festival curation, sponsorship acquisition, and management.

Technical Skills


Common wood shop tools (drill, drill press, various handheld and table-mounted power saws, router, electric chisel), soldering iron


Trompe l’oeil painting, scenic texture sculpting (plaster, cement, silicone), various illustration media (ink, acrylic, watercolor, digital)


Microsoft Office Suite, Adobe Photoshop & Illustrator, 3D modeling (SketchUp, Blender), Arduino programming, general experience with various programming languages (Java, C, HTML/CSS)

Other Skills and Assets


English - Native fluency, French - Working fluency


Dual Canadian-American Citizenship