Dec. 2018 - Present
Production Designer – Puzzle Workshop, Irvine
Design of puzzle rooms including narrative, cosmetic, structural, audiovisual, and puzzle elements, providing concept art and technical documents. Further duties including playtest oversight and coordination of a small team of skilled fabricators. Duties carried out remotely with occasional on site presence.
Projects: Mission to the Stars (Upcoming 2020)
Apr. 2018 - Dec. 2018
Designer/Fabricator – Escaparium/Ezkapaz, Montreal
Duties involving the design and jack-of-all trades fabrication of escape games including puzzle, scenic, and prop elements, as well as coordination and supervision of coworkers to ensure the final product is faithful to designs and company standards.
Projects: The Wizard Four and the Book of Black Art, Time Stop Barber
Shop, The Wizard Four and the Rise of Lord Thulsa
Jan. 2016 - Present
Published and performed work in the form of short fiction, RPG adventures, and theatrical scripts. Experience integrating descriptive writing, dialogue, and interactive mechanics into unified manuscripts.
Wyrd Games, Steve Jackson Games, Fearless Comedy Productions, Coattail Productions
Jan. 2015 - June 2018
Freelance Scenic Designer
Design and fabrication of sets on a freelance basis for a variety of student and community theatres, and immersive installations. Duties including design, planning, budgeting, and fabrication of scenic elements under supervision of theatrical directors and interior designers.
The Soap Factory’s Haunted Basement, West Island Theatre Association, Lakeshore Players Minnesota
June 2015 - Dec. 2018
Freelance Theatre Technician
Install and strike of scenic and lighting elements for theatrical productions.
Concordia University, Centaur Theatre, Just For Laughs Festival
Started Fall 2020
BFA Computation Arts - Concordia University
Pursuing a condensed degree in computation arts, focusing on technical applications for tangible media and the built environment.
Environment Design - Syn Studio, Montreal
Taught by Lincoln Hughes – Covering subjects relating to the conception and development of environments, specifically within the context of digital painting for the video games industry.
BSc. Neuroscience - McGill University, Montreal
Minor in Cognitive Science with specialization in Computer Science and Linguistics.
DEC Arts & Science (CEGEP Diploma) - Marianopolis College, Montreal
Oct. 2016 - Mar. 2019
Board of Directors - Twin Cities Horror Festival, Minneapolis
Member-a-large. The TCHF is an eleven-day live horror performance festival in Minneapolis, MN showcasing talent from theatre, dance, music, and alternative performance. Duties including graphic design, festival curation, sponsorship acquisition, and management.
Common wood shop tools (drill, drill press, various handheld and table-mounted power saws, router, electric chisel), soldering iron
Trompe l’oeil painting, scenic texture sculpting (plaster, cement, silicone), various illustration media (ink, acrylic, watercolor, digital)
Microsoft Office Suite, Adobe Photoshop & Illustrator, 3D modeling (SketchUp, Blender), Arduino programming, general experience with various programming languages (Java, C, HTML/CSS)
Other Skills and Assets
English - Native fluency, French - Working fluency
Dual Canadian-American Citizenship