Dec. 2018 - Apr. 2021
Production Designer – Puzzle Workshop, Irvine
Design of puzzle rooms including narrative, cosmetic, structural, audiovisual, and puzzle elements, providing concept art and technical documents. Further duties including playtest oversight and coordination of a small team of skilled fabricators. Duties carried out remotely with occasional on-site presence.
Projects: Mission to the Stars
Apr. 2018 - Dec. 2018
Designer/Fabricator – Escaparium/Ezkapaz, Montreal
Duties involving the design and jack-of-all trades fabrication of escape games including puzzle, scenic, and prop elements, as well as coordination and supervision of coworkers to ensure the final product is faithful to designs and company standards.
Projects: The Wizard Four and the Book of Black Art, Time Stop Barber Shop,
The Wizard Four and the Rise of Lord Thulsa
Jan. 2016 - Present
Published and performed work in the form of short fiction, RPG adventures, and theatrical scripts. Experience integrating descriptive writing, dialogue, and interactive mechanics into unified manuscripts.
Wyrd Games, Steve Jackson Games, Fearless Comedy Productions, Coattail Productions
Jan. 2015 - June 2018
Freelance Scenic Designer
Design and fabrication of sets on a freelance basis for traditional theatre, and immersive installations. Duties including design, planning, budgeting, and fabrication of scenic elements under supervision of theatrical directors and interior designers.
The Soap Factory’s Haunted Basement, West Island Theatre Association, Lakeshore Players Minnesota, Montreal West Children's Library
June 2015 - Dec. 2018
Freelance Theatre Technician
Install and strike of scenic and lighting elements for theatrical productions.
Concordia University, Centaur Theatre, Just For Laughs Festival
Started Fall 2020 -
BFA Computation Arts - Concordia University
Pursuing a condensed degree in computation arts, focusing on technical applications for tangible media and the built environment.
Introduction to Show Control - Themed Entertainment Creative Workshop Series
Taught by Etienne Sainton - Individual course covering subjects relating to the conception, design, development, and execution of show control hardware systems and programming, culminating in the creation of a self-directed project integrating show systems.
Environment Design - Syn Studio, Montreal
Taught by Lincoln Hughes – Individual course covering subjects relating to the conception and development of environments, specifically within the context of digital painting for the video games industry.
2012 - 2015
BSc. Neuroscience - McGill University, Montreal
Minor in Cognitive Science with specialization in Computer Science and Linguistics.
Oct. 2016 - Mar. 2019
Board of Directors - Twin Cities Horror Festival, Minneapolis
Member-at-large. The TCHF is an eleven-day live horror performance festival in Minneapolis, MN showcasing talent from theatre, dance, music, and alternative performance. Duties including graphic design, festival curation, sponsorship acquisition, and management.
Common wood shop tools (drill, drill press, various handheld and table-mounted power saws, router, electric chisel), soldering iron
Trompe l’oeil painting, scenic texture sculpting (plaster, cement, silicone), various illustration media (ink, acrylic, watercolor, digital)
Other Skills and Assets
English - Native fluency, French - Working fluency
Dual Canadian-American Citizenship