Virtual Queue

The Experience
The Experience

The queue was presented as a projection that fills the guest's entire field of vision, emulating VR technology, but in semi-physical space.

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Room 1
Room 1

Guests begin their journey in the lobby of the Anderssen Marine Institute

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Room 5
Room 5

The winding tunnels open out into an expansive underground city. Bizarre, cyclopean architecture surrounds guests as they arrive at the ride dispatch and embark on the coaster Terror from the Abyss.

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The Experience
The Experience

The queue was presented as a projection that fills the guest's entire field of vision, emulating VR technology, but in semi-physical space.

press to zoom
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2021 - CART 457: Independent Study I, Concordia University, Montreal

This study in queue design was undertaken as an independent study project to explore techniques for environmental storytelling as a pre-show queue experience, at once providing context for an accompanying ride as well as keeping guests entertained. Built virtually using the Unity engine, guests can look around and zoom-in using a mouse, but cannot control their forward progress, only periodically advancing for a full 30-minute experience.

To read the initial treatment document for the queue, click here.