The Wizard Four and the Rise of Lord Thulsa

Escaparium - Montreal, QC, Canada - December 2018

              As the designer for the potions classroom section of this escape game, I also took on many of the project management responsibilities, sourcing materials and overseeing the build process. The room contains four puzzles tied to the manipulation of the four elements as well as a central table that mechanically opens when all four puzzles are solved. 

Top left: Quick isometric sketch done while discussing general room layout. Note - the flask-contraption on the blackboard was initially cosmetic and became the water puzzle during early discussions.

Top right: Late concept art for walls and associate furniture. The blackboard had at this point been firmly established as one of the puzzles.

Left: In-progress build photo.

Rejected concepts for how to incorporate different aspects of a potion lab. Above left: a planetary model made of lab flasks. 

Above right: Bubbling cauldron atop a stack of books. 

              The water puzzle, though seemingly complicated, is in reality a straightforward logic gate puzzle requiring players to determine the correct binary state of three gargoyles producing water, and a switch that appears to either let water flow backwards or forwards in time (using frequency sync-ed drops and strobing light). 

              Due to architectural constraints, existing pipes and ductwork could not be hidden or fully occluded, therefore scenic elements were designed to camouflage functional elements of the building. 

Right: Ornate grate hiding functional ceiling vent. 

Below: Fake collar added to water pipe passing through room. 

Left: Greenhouse

Below: Bubbling flasks puzzle. (Flasks are fitted with compressed air to create a "boiling" effect on command.)